Saturday, May 31, 2014

End of the Month Tally

The multiplayer reported a new record, almost hitting 4,000!(short by about 125 dollars), which gets us 2 bonus hours towards here.

We got 6 hours from eager contributors for their content.

Then we have advertising, which was high enough to get 7 more hours!

Total bonus hours for the month: 15, of which 9 I will be paying out of pocket. I leave our writers for hire to cover their portion of bonus hours from their earnings and shall consider what to get with the 9 and who will be doing it.

Thanks to one and all for getting us to this level and keeping the content flowing through the game.

Tuesday, May 27, 2014

Stretch Goal Hit

We did it again!

Multiplayer(which gets funds from all players single and multi) hit its stretch goal for the month, meaning 2 extra bonus hours, putting us at 5+2(7 if you're missing your calculator).

Thanks to everyone, big and small, for pushing us up to this goal. Every contribution counts.

Here's to more awesome Flexible content,

Sunday, May 25, 2014

New FS Art

Hi everyone, it's Wahn again with some new artwork I got in - do check out the artists if you might be interested in getting anything yourself, they do some awesome work.

First up - Brooke the otter, done by Otterbits from FurAffinity:

Then there's this picture of Diego, the trickster coyote in the park. Done by the talented Valdericblackstag from Furaffinity:

And finally, two scenes with Carl the husky - which show a bit of the stuff bubbling around in my imagination, if not in the game... namely content for Carl wandering the streets if the player does free him without bringing him in:

Here we have Carl in a threesome with a zebra and fox, drawn by FoxedRot on Furaffinity:

And Carl enjoying the company of a feral wolf, drawn by Hufnaar on Furaffinity:

Saturday, May 24, 2014

Grammar Nitpicking GO!

Songbird, a staffer on the multiplayer game, has been attacking the typos and grammars on the singleplayer viciously. Every day, more fixes come bouncing down the line and quietly being slipped in there. I thought they deserved at least a shoutout so people even knew he was smashing away at some of the older issues. He's not FIXING anything, functionality wise, just editing the heck out of things for errors.

Yay for Songbird!

Version 1.7

Just this morning, I was forced to increment our install version to 1.7.000, which means there were 1000 recompiles of the installer package since 1.6, about a year or so ago. Does this change anything? Nope! Just thought you'd like to know.

Wednesday, May 21, 2014

Content Update

Time again for another update.  We've had several significant additions to the game, so a posting about the stuff is overdue.  Here's what we've got that hasn't already been covered in special announcements:

Wolfman Cheerleader (Apr 29): As an alternate path, you may now join the cheerleading squad for the Football Wolfmen.
Park (May 3): In preparation of the blue oni's arrival, the park and shrine got a bit of extra polish for their descriptions. 
Rane, the blue Oni (May 10): There's a new oni in town! You can meet him through the warehouse district in the "Rooftop Rumble" event chain and again in the "blue oni" event in the park, then possibly bring him home to the library. He's got a full talk and sex menu available.
Evil Elijah (May 15): During a walk-in scene at the bunker, the dark angel has new ideas what he can do with a submissive player who has Brutus along...
Nermine (May 21): More 'public' sex for the jackaless and her jackalman master - including a jaguar or naiad spectator who can be invited to join.
Carl (May 21): A number of walk-in events - Alpha Fang fucking Carl, Carl fucking David in the bunker, Candy showing the husky a good time,

Blue Bishop:
Onyx (May 21): Finally available is the path to make the freed Onyx into a mare.  Just chat with Harold to set things in motion.  Note, this only works if Onyx isn't firmly settled into being a stallion.

Breasts (May 11): Tweaks to the breast change subroutine to reduce errors, make male breasts work properly and other improvements.
New Feat (May 18): New Mugger feat added as an advanced form of 'Magpie Eyes', greatly improving your odds of collecting drop items.  Also can be (de)activated to let you better control its function.

Apocalypse Store (May 13): Some fixes and tweaks were made by Dr. Gryphon, and then a few more by me before tentatively activating the event, though more adjustments are needed to cope with the long item names.
Saber Kitty (May 8): A new critter added by Blaydrex, currently running around in the main Outside area, pending possible relocation.
Typos Genocide (May 18-20): Trying his hand (wing?) at helping out, Strongbird's come along to wipe out loads of typos.

Writer For Hire update:
  • More Kristen (7/13)
  • Bubble/Leonard/Artemis (4.5/7)
  • Drake Sorceress (1.5/10) 
  • Raven NPC (0/14)
  • Zigor finale (0/4)
  • Frank (0/7)
  • GSD squad (0/8) 
  • Alexandra (0/3) 
  • Male Christy (0/11)
  • Bonus Hours (1.25/6) - Open Suggestions - Stripes
  • Bonus Hours (3.5/7.5) - Catgirl Library Visitor - Wahn
NOTE: Those who've made requests of me in the past month, please consult the above list to make sure your request is there if not already completed.

Monday, May 19, 2014

Flexible Infection Update

Flexible Infection, the prequel to Flexible Survival, gets an update in the form of a new critter, the Irish cat, as commissioned into existence! Enjoy her and her stereotypical charm!

This update is available in the direct FI download and as part of the installer .msi that has all the flexible games.

Thursday, May 8, 2014

April Bonus Hours

Given the large number of bonus hours (thanks - you're awesome!), we've divvied up the bonus hours between Wahn, Blue Bishop and myself, and we'll all be tackling different stuff.  EDIT: Wahn will be basing his portion of the bonus hours on the results of previous poll, doing work on some of the runners-up that didn't quite make it.  Blue Bishop's will be doing a special project to cover those freebee hours coming from the ad revenue and the additional time from Multiplayer.  As for myself, I'm throwing it out to you guys to again give suggestions on where you'd like to see me put the 6 hours I'll be covering.

I want to confine it to improvements and additions to existing content in the game, so no new critters or NPCs this time please.  Do you want new sex scenes for someone?  Updated player victory/loss for a critter?  Better endings for someone or something?  More work done on something that's been awaiting completion for a while?  An improvement or expansion on an existing mechanic?  A new feat?  An alt-combat ability for a critter?  Let me know which NPC/critter/improvement you'd like and I'll pick some stuff from the list to do between my current projects.

Monday, May 5, 2014

Mild Adjustment

A: Inventory is now two columns. B: If you donate 30 or more your account will be flagged as instant access for +1 month per 15 after the first. So 45 is 3 months. 30 is 2 months. This is in addition to all other benefits, such as points towards hours from the writers.

New Artwork

Hi everyone, here's Wahn with another few of the artwork pieces I'm using my writing commission money for...

Let's start with Valerie, the sphinx in the museum, drawn by the amazing Sususmiles of FurAffinity:

Then here's Hayato, the red oni. This one was done by the talented Darian821 on Y-Gallery:

And finally, on to Brutus and David, expertly drawn by Lay on Y-Gallery:

Thursday, May 1, 2014

Bonus Hour Record

The numbers are in! We have 15 bonus hours due to writer-for-hire payments. 2 hours due to multiplayer stretch goal. And! 5 more hours due to ad revenue! This adds up to a record shattering 22 bonus hours! This is far too much to hurl at any one of our writer for hires, so we'll be chatting amongst ourselves to figure out who takes what of this. The writer-for-hire hours are likely to go mostly to Stripes and Wahn, since they got most of those hours and they are't additionally paid time. The multiplayer and ad time IS paid time, meaning whoever does them is getting another cut from me directly. Stay tuned for further details. This month promises to be full of content, and a huge thank you to each and every one of you for helping us get to this point.

Dragonpalooza 2: First Baude Part II

Alas, my twisted little imps, Blue Bishop returns!

I surmise that even those with the dullest of observational skills will be keen to my inclination for biting off more than I can chew, and the ultimate result of such over-ambition being the ponderous nature of this vaunted update. But fear not, I have the second part of the planned content, along with a little extra to compensate for the delay!

For this update, we'll be seeing an update to the Feral Sea Dragon/ess. Let us commence!

  • Player Loss:
    • Both the Feral Sea Dragon and Feral Sea Dragoness have received a facelift to all their existing content... Not by much, though! At least, for the Dragon. There's a certain irony in how my debut overhaul requires the least amount of improvement (And I'm certain that has nothing to do with the fact that Stripes helped me with it, way back when).
    • The Dragoness, however, did require a bit more work. Submissive FSD players in particular will find her interactions with you to be more robust (For example, she'll now engage with submissive females).
      • The rules and mechanics for this sort of interaction with the Dragoness, as well as the long term effects, have been tweaked to be consistent with other mechanics suggested in the player victory section.
    • Both now have a Vore-Based Bound State. The male will rarely do it at Normal, with the female requiring More.
    • There's been some fixes to infection mechanics for the pair. They're meant to infect you, not only with the opposite gender (Barring any locks), but with the opposite strain, which have minor cosmetic differences. One wasn't doing this and the other had some incorrect criteria for it to activate, among other things.
  • Player Victory:
    • Both encounters now have a robust selection of player victory scenes available. The number should be on par with the Wyvern and, similarly, can be accessed regardless of libido with Dominant.
    • While the Dragoness is innately submissive (And still runs the risk of forcing male/herm FSD players to mount her if they're not careful), her male counterpart isn't so receptive to the notion. As you can imagine, with a little work, you can change his mind on the matter...
  • Endings:
    • The Succumb Endings have been greatly expanded, up to a total of Eight outcomes, based on which of the two you're stuck with and your interactions with them. The system for determining what gender you'll succumb to has been made to be much the same to the Yamato dragon pair; the choice is made by which one you lose to (or beat and have sex with) the most. 
      • If you're ever confused by which one you're stuck with, a line of text will telegraph any time you make a shift, if you have the FSD strain.
    • The Survive Endings, however, received the opposite effect. The previous endings were the only remaining content from their original incarnation, and suffered from being convoluted, with arbitrary checks, that conflicted with the restrictions on what a survive ending can entail. It has since been simplified into a single one with more straightforward checks.

Oh, but that's not all! To compensate for the delay, I added a little something extra to the mix!

  • Doran:
    • The cunt length requirement for Doran to ride you has been lowered to 5, down from 8. There was a bit of a double standard going on where he'd be able to anally mount players as small as a scale of 2, but was unable to mount players vaginally with endowments proportionate to even a scale of 3. I have since resolved this error and now ladies should be able to have fun with the dragon right from the get-go
    • Doran has received an additional sex scene, available exclusively in Neutral demeanour. It's perfectly reasonable to not pick a side with the dragon, but the more extreme incarnations of said sides exist as rewards for that choice, something staying on the fence doesn't provide. This should suffice as a small bonus to those players.
And that's it for now. Hopefully this will sate your hunger until I finish the final part of this oversized overhaul. If I messed anything up, please let me know in the comments section or on the forums.

If you're not sure when you'll receive the content, this update was sent May 1st. Enjoy!