Thursday, March 31, 2011
Tuesday, March 29, 2011
Monday, March 28, 2011
Tuesday, March 22, 2011
Monday, March 21, 2011
This is not to say that I am turning anyone away(heaven forfend)
Many MANY thanks to the kind souls that came through in time of sudden need. You guys are made of awesome! I'll be doing my best to deserve such.
Sunday, March 20, 2011
My bank account rebelled at the news, and dropped to -400 bucks, more ouch.
On that note, all contributions to help defeat this sudden debt will get 50% more mako than usual!
Contribute here: http://flexiblesurvival.com/buymako
The 50% bonus is automatic until I turn it off.
Saturday, March 19, 2011
Friday, March 18, 2011
Thursday, March 17, 2011
Wednesday, March 16, 2011
Tuesday, March 15, 2011
Monday, March 14, 2011
Thursday, March 10, 2011
Now it's time for the rest of you to join in! I've wiped sheets for a fair start, so we're all on even footing.
If you have a mud/muck/mush type client, point it to flexiblesurvival.com port 2000
If not, don't panic, you can browse to http://web.flexiblesurvival.com/play/
Come on in, make a character, come play, change, and adventure with us today!
Wednesday, March 9, 2011
Through generations donations from awesome people, the project has amassed about 660$ total, 60$ of it this month. A bit slower than last month, but the month, she is young!
The forum is working fantastically to keep the community and content devs in constant communication, allowing bugfixes to happen a lot faster and make a better game for us to enjoy. If you haven't poked in there, you aught!
Multiplayer proceeds without any major hitches, I hope to have big news for it in the coming days, stay tuned.
If you want to join the special survivors and contribute towards combatting evil student loans and keeping food on the table, click below.
Here's to 200k!
Tuesday, March 8, 2011
- Dramatically less spammy login, especially as a guest.
- Guests can't wander off into chargen.
- Better instructions
Gryphons got LactAid mutant power, healing that gets more powerful with increased breast size. Who can argue?
Monday, March 7, 2011
Sunday, March 6, 2011
Just before I left, I did get child summoning to work, and it is awesome. Your spawn will appear with a desc matching the mutant strains he or she got at birth. Their sexual development is determined by whatever strain has control of their groin. So if your spawn is all latex fox but husky groin, they will be female and large breasted, a latex vixen.
Fixed some typos with the slut rats
Fixed the display of extended time when it's not an even amount of days
'FoodCourt' became 'Foodcourt'
You can now give birth! Child summoning as combat aid not yet implemented, but your kid remains in your inventory.
Saturday, March 5, 2011
We got two types of skunk monsters and a giant angry mass of rubber balls(No joke) monster.
Mutant powers can now be improved, twice, after mastering them. You decide how your power grows!
Critters now form into somewhat coherent groups, instead of just 1d3 critters(Which could be 3 incredibly weaklings or 3 huge bosses, or 1 weakling).
The first quest is in and works and gets you some starting cash, always nice.
I feel like we're close to what could be a beta open. What do YOU feel a game should have before opening for beta?
Some say rats have some attachment to the occult, perhaps if one of the rats were to receive something infused with proper occult power, something cool might happen, maybe.
This one is done up by yours truly, enjoy!(And if you're really stuck go ahead and ask).
Friday, March 4, 2011
To get more free credits(Pay for training!)
To buy professions(Learn you some smart skills!)
Monster names are color coded for difficulty.
It's not all about levels! Monsters have ranks, and higher ranks means bigger rewards, and challenge.
Thursday, March 3, 2011
Being attacked can cause infection. Some infection parts give new powers immediately(latex fox arms? small claws, latex fox skin? rubbery hide).
You can infect enemies too!
Random enemies can pop up to menace you.
XP and cash is given for your victories(And shared to your pals if they are with you)
Areas can be set with min and maximum level of enemies within, and which enemies show up, and how often per movement.
Status effects are in and working nicely.
Gear can be purchased and used to augment your awesome mutant powers. Who says being a dragon precludes you from using a gun?
Wednesday, March 2, 2011
But while I'm stuck here being headachey, I'm tinkering with the multiplayer, which can now produce descriptions of things much like the Inform game does.
Looking over XXXXX, their body is covered in Red and white Latex flesh. Their head is A mixture of canine and human, in a perpetual sneer of exposed teeth. Their body is Largely human, with only faint hints of beastial physique. They have 2 heavy C cup sized breasts. Their arms are charmingly human. Their legs are charmingly human. A private peek would reveal that they have: They have a large maleness, measuring 10 inches. They have golf ball sized balls. They have a average cunt. With mild effort, it can stretch to 6 inches long and 4 inches around.
The ability to throw in new infections with descriptions is present and easy to do without coding experience of any sort.
I think the next thing to do is to work out starting the game, and finding critters to fight and be infected by.
Tuesday, March 1, 2011
Master Baiter, requires expert hunter, increases your hunting proficiency from 5X(Where expert hunter put it) to 10X, find what you're looking for in a hurry!
Update: Also, the the boar man got an update!