Thursday, February 25, 2016

New Version Fixed

There'd been a small error when compiling the recent updates into the game and some of them were not rendered active because of this.  The issue has been corrected.  Download a fresh version of the game and you should be able to see it now.

As a note, the player victory option for a blow job from the Bobcat's currently blank and opting out of victory sex provides a non-descriptive placeholder message.  I'll tweak that in the morning.  The player loss and the other two victory options are still fine though.

Wednesday, February 24, 2016

Update Info

And here I'm back with another overdue blog post announcing all the new stuff that's been added to the game.  I'll get right to the announcements.

Stripes:
- Confident Sven: The Nordic snow leopard's been given a new alternate path where you help him build up some confidence.  This is done by successfully encouraging him to help you fight off the attacking Snow Leopard.  For the moment, this shuts down his interactions w/most NPCs, but those will be replaced/reworked to suit the new, less timid kitty.
- Dominick: Added a pair of beta-specific threesome scenes with a captured Female Husky or a female Pit Bull, available if they were the last one caught.
- Bobcat: There's a new critter in the RLD, a feline sexbot with a vibrator for a cock.  One of the picks from the recent Patreon voting.
- Gunbunny: Also from the recent Patreon poll, some gun-totting bunny girls have appeared in the HRD.  Watch out though.  They're packing a big surprise - and for once, we don't mean a cock.  No sex or infection yet.  Just lots of personalized alt-combat action.  NOTE: Will be active in a few hours of this posting.
- Chinchilla: Player victory sex (for males) is now available.
- Donkeywoman: Player victory sex (for males) is now available after a few wins.
- Batcubus: A new player-loss scene has has your cock getting sucked.  Player victory sex is now optional.  Also,outcomes for neuter players.
- Saber Kitty: Scenes tweaked and neuter outcomes added.
- Creature Gender Flagging: Prepwork on recording the gender of the creature you most recently fought has commenced.  This can then be used to make more interesting, detailed or gender specific generalized scenes for stuff like vore and UB as well as in other places.

Wahn:
- Tehuantl: Players can now choose if they want a male or female jaguar pet.  The choice is made in the victorious sexual encounter with him/her in the museum.
- Mul: A properly trained Mul can now be shared in a threesome with Boghrim.  The scene is in Boghrim’s sex menu.
- Eric/Carl: These two guys will run into each other in the library and you can observe what happens in a short walk-in event chain.  Includes some sexy times between Carl and cboy Eric.
- Misc: The various Y/N selection points in numerous scenes are now links, allowing easier gameplay.

Writer For Hire update:
  • Hard Vore (4.5/~12) - Stripes
  • Patreon Voting: Main Storyline (0/5) - Stripes
  • Patreon Request - Stripes
  • G-Shep NPC (0/6) - Stripes
  • Bonus Time: Bastet Scenes (0.5/5) - Wahn
  • Razorback Boar (0/4) - Wahn
  • Open for Commissions

Thursday, February 18, 2016

Flash FS: Moving Forward

Greetings, once again! Blue Bishop here.

It’s been awhile since my last blog post, in that time I’ve been busy working away at the Flash version of Flexible Survival. A new iteration has been sent out to Patrons, primarily to add the infrastructure for NPCs and the interaction side of followers. Currently, the examples provided are just placeholders, and our original plan was to populate them with Dr. Matt’s content (Since Trevor Labs is currently the only other locale you can encounter), but there’s been a few… developments.

You’re also probably aware that Inform came out with a new version that resolves the filesize issue we were having, which was what set off this mad dash for a replacement. While this development certainly doesn’t mean the Flash version of FS is coming to a close, it does mean there’s been a bit of a shift in our plans.

Since we’re no longer tethered to the need for it to be a straight-up replacement, we can instead provide something new. Stripes and I have made the decision to tell a different story with the established setting for this version of FS. And while we don’t have much to reveal about it just yet, there are a few things we’d like to clarify right off the bat.

First off, the city and time period will be the same for Flash version as it is for the current, Inform version. The two stories will be happening in parallel, just with a different character and core plotline. Because of this, you can expect much of the same monsters and zones you’ve come to know in the original game. Similarly, some NPCs who are found in public spaces will still be around, though their interactions with and attitudes towards this new protagonist might be different.

NPCs relating to the main Dr. Matt/Mouse story thread, however, as well as any number of NPCs found in the various nooks and crannies of the world will remain absent to allow room for newer characters. There’s little need to have the exact same NPC in both versions unless there’s a good reason for it. We want this new protagonist to experience new elements of the city and its population.

-- That is not to say that all ancillary NPCs will be exempt from the transition, only that we default to their absence unless their original writer explicitly desires to carry them over. I should also you assure that development of the Flash version, once it hits Beta, won’t lead to us abandoning development of the Inform one in favour of it. Both will be supported in parallel.

That should be it, as far as big announcements regarding our ongoing development of the Flash FS is concerned. NPCs mark the last major system that needed to be introduced in our Alpha phase. From here, the focus is entirely on any lingering minor systems and major overhauls/content additions.

Right now our focus is completely revamping combat. We have some big plans for that! In any case, that should be everything for now. If you have any questions, feel free to ask!