Friday, May 15, 2015

NPC Scenes and More

Having put it to a vote by our Patreon supporters, their collective support was put towards new NPC scenes, so we'll have a lot of those in this new update announcement.  While waiting for the polling to be complete, I did use some of that time to make the long-desired storage locker and add some other game features I'll go over shortly.  This means there'll be no more need to convert a far-off room into your personal dump - well, unless you're into that.

Stripes:
Micaela: The sexy Easter Bunny herm can now be impregnated, producing background offspring.  She even has an ovi-birth scene, should you be present at the time. 
Sidney: Completing her transition to female, she can now be impregnated, producing background offspring.  These children will match their mom's form.

Storage Locker: As mentioned, there's now a storage locker in the bunker.  Looking at it will bring up a menu of options.  You can move single items, all of one item or everything not nailed down in and out of the locker either through its commands (which the menu can list for you) or by calling up your inventory or the locker's via that menu.  These storage inventories aren't in neatly aligned columns or anything, but they work.

Game Features: Two new game modes have been added.  Like 'hard mode', they're meant to provide added challenge to the game and can be selected during game start-up.  They are separate from the scenario, so you can modify your experience with any or all of them.  There's also a new advanced feat.
- No-heal mode: This blocks the regular end-of-turn healing.  Healing items get a +25% increase in effectiveness though.  Currently, there is no change to resting's recovery.
- Blind mode: Prevents the player from hunting and from scavenging for a specific supply.  Instead, exploration has a significantly increased chance of finding something of interest.
- Vampiric: A new advanced (post-Hospital Quest) feat.  Recover some health, thirst and hunger after every victory.

Patreon NPC Scenes by Stripes:
Andrew: Another sex scene with the flamboyant wolf: player tops with onlookers.  The odds of his scenes have also been tweaked to promote better progression.
Brooke: An option to let the clubbing otter have a turn on top, coming with both a first-time and repeatable version.
Elijah: The option for his evil path has been made clearer, popping up any time the player has some demon seed and the 'good' cure does not go through.
Janice: Her posing mechanic's been tweaked to receive a bonus when Kristen is also there to help.
Lindsey: An oral+WS scene for suitably trained Wolftaur players.
Paula: The police station's naughty nurse now has options for a double titty-fuck and giving the player cunnilingus. 
Snow: An alternate version for vaginal sex with the hyper squirrel.
Sven: The snowmeow pet's scenes have been converted to a sex menu after his transformation is completed.  Also comes new scenes for the player receiving anal and for fucking the kitty in your lap.
Tehuantl: A new one-time heat interaction between her and Sarah.
Timothy:  An M/H and F/H scene for Feral Gryphon players with the gryphon breeder.  Also comes with new and modified endings for the Feral Gryphon based on Timothy and/or Denise.

Blue Bishop: 
Doran: The peculiar dragon now accepts cum and milk items for his body modification.
Orthas: You no longer specifically need demon seed for the F/F impregnation scene - any semen item will do.
Tanuki Coin: This odd little item will let you always have external genitalia even if your infection's naturally inclined to be internal.  Keep an eye out for any scenes/descriptions where this isn't working and we'll adjust them.  Pro tip from Stripes: Some of my brand new scenes will need adjustment. :P
Nullification Powder: A peculiar powder has started cropping up in various locations.  It will also be dropped by the Mannequins.  Using it allows you to reduce the size of anatomical features even if you have "One Way".
EDIT: We almost forgot one additional thing.  Two new drop items have been added: hawkman seed and pewter seed.

Wahn:
Orcs: Just added is an Orc foursome with Boghrim, Jason and Mul.

Patreon Graphics:
We've added artwork for the Donkeywoman to the game thanks to sponsor request.  The art can be freely seen on our Patreon page.

General fixes:
Ebonflame Dragator: The odd bug making the Alpha Husky image for this creature has been tricked into going away.  Hopefully shouldn't recur elsewhere.
Pregnancy Issues: Some of the pregnancy issues that were happening involving UB, Orthas and so on have been fixed.  Keep an eye out for any other such problems.
Typos: Strongbird continues his unending battle against the typos of the game.

Writer For Hire update:
  • NPC Scenes for Patreon (15.25/22) - Stripes
  • Stables (0/1.25) - Stripes
  • More Micaela (0/2) - Stripes
  • New NPC (0/3) - Stripes
  • Nermine (0/3) - Wahn
  • Lucifer/Ferals (0/6) - Wahn
  • Denise NPC (0/6) - Wahn
  • More Orc fun with Mul (0/6) - Wahn

Tuesday, May 5, 2015

Content Update

With everything that's been going on, it's been difficult to make an announcement on the new content we have been adding.  As mentioned, there's been a lot going on, but that doesn't mean that we don't also have a lot of new content for you.

First off though, some news:
- The material I previously trimmed has been sufficient to allow us to continue making some updates, so nothing new has been removed.  The compiler issue still exists, but we've managed to stay below whatever limit makes it go crazy, at least for now.
- To date the only material of substance that has been removed is Omio and her related quests, which includes Dan and Greg.  If you encounter any strange bugs or find that other parts of Kaleem's material does require this content to advance, please let us know.
- We'll be reporting in soon with more on our attempts to get FS into a new platform once we decide how we'll proceed.
- As you'll see below, Wahn's back to writing with some new updates and content.

Stripes:
- Alexandra: Quest content for Good Alexandra continues, first with a special reward and then a possible lead on dealing with the Automatons.  The fallout from the latter will come later.  The doberwoman cop also now has a sex option menu for your enjoyment.
- Icarus: The blue songbird's had all his content, from capture to sub and dom variations updated to work with the player as a feline.  There'll also be some new attic variations for feline players which will be activated in a couple of hours.  Among these is a rather gory CBT scene that you can opt out of.
- Sidney: Her NPC content has been added, giving her dialog, scents and sex scenes.  Added to the saveword.
- Micaela: The Easter Bunny infection she provides now comes with an egg-tastic heat that could also tempt you into letting the bunny fuck your fecund bunny cunny.  Added to the saveword.
- Alt Vore: New creature-specific vore scenes has been added for the Hermaphrodite Gryphon, the Leopardman and the Elk.  The latter two require some experience in voring before they'll appear.
- Lucy: A special sex scene with you as the Skunkbeast Lord has been added.  Somehow it'd missed posting it.
- Slut Rat Quest: The hint from the Captive Rat event has been made a little more explicit.
- Library Computer: As mentioned in my previous post, this has been reworked to allow a lot of extraneous code (like the password) to be removed.  Still no idea what to do with it though.

 Blue Bishop:
- Ebonflame Dragons: These guys are revamped replacements for the Ash Dragons.  See BB's Dragonpalooza announcement below for more details.
- Doran: The big dragon's got some new tricks up his proverbial sleeve.  Again, details in the Dragonpalooza announcement.

Wahn:
- David + Brutus: Some new material has been added for this pairing.  Something involving a ritual and hot sex, apparently... so good times. :)
- Ryousei: This new Royal Tiger will appear at the park shrine and then become a monster once you're above level 10.

Strongbird:
- Continued typo correction eradication and other minor tweaks.  I feel kinda bad about how much he keeps finding.

Patreon:
- Artwork: Patreon-requested artwork for Blot the inflatable pony and for the Magic Drake have been added to the game.  They can also freely be viewed on our Patreon page.

Writer for Hire queue:
- I'll update this in the evening.  Off to actual-work.

Dragonpalooza... Which one is it now?

Pffhoo boy, Blue Bishop calling in… I’ll spare you of my usual theatrics here to get straight to talking about this update and something of a history lesson regarding it’s exceedingly long development time.

So, as you might remember -- assuming you’re still with us by this point -- my last major update was Dragonpalooza 2. I had finished the Feral Sea Dragons and the Wyverns and was half-finished the Yamato Dragons (The updates to the player loss for the pair has been done and in the game for some time now).

Then… Poof! Asides from the odd commission -- The Phantom Pony and some Bonus Hour tasks, for example -- I had pretty much fallen off the face of the earth. It’s a deeply personal matter, but suffice it to say I was inundated with a lot of personal tumult that prevented me from really being productive. I was barely able to squeeze by the absolutely necessary commissions, let alone my core projects.

This, combined with Wahn’s own physical troubles, explains the slight lull in content as of late, Though Stripes has been truckin’ on, as always.

I managed to deal with my issues, moved to a new apartment, and got right back to work! ...And then got terribly ill, twice. Ick. Nonetheless, I was on a roll, to the point where I was finally on schedule for once! ...And then the compiler overload started to happen. Just my luck...

By some point early on I wanted to make some substantial Doran additions to cover the terrible wait for all this, but by the time I moved even that felt insufficient, so I decided to add the project I had planned following this one, since it happens to be dragon-related, as well.

And now, here we are! Finally, after countless long, sleepless night, I can return to you with all the work I have been piling up over the many, many months.
First off, because this update is so large, I have produced a short version of all the updates made. Scroll further down if you want to see the full breakdown, though:

  • The Yamato Dragon Pair as received their Player victory. It’s in line with the Wyvern for content, and has the body-modifying effects of player loss.
  • The Ash Dragons have been replaced with the Ebonflame Dragons. All of their content has been completely re-written and new mechanics have been added to some of them to better flesh them out. Otherwise, they’re generally the same...
  • Doran can now have his body modified. Two are simple fetch quests, while one is a little more roundabout! You can also regard him as being female, regardless of his/her actual gender.
  • Pregnancy has undergone some back-end changes. There shouldn’t be any major differences, but I’m pointing bringing it up to ask if you report any bugs I missed during testing.
     
Alright, now let’s sink our teeth into the main course!

Yamato Dragon/ess:

While player loss was updated for this pair a long time ago, it was never officially announced, so I’ll detail them here along with the new changes, in case you missed anything.

  • Player Loss:

All scenes received a thorough polish pass. If the Wyvern had the issue of being underwritten, the Yamato pair had the opposite of being absolutely impenetrably dense and over-flourished. While they’re still very meaty, I pared back a bit on my original magniloquence and focused more on what really matters here.

The Yamato Dragoness, when riding the player’s cock, will now attempt to increase its size after sex. This is meant to make her more mechanically consistent with her male counterpart.

All attempts to modify the player’s body now receive a consent check if the player has the “Microwaved” feat. This also applies to Twisted Capacity, past the first time. “Modest Organs” still negate the effect entirely, excluding TwistCap.

Both now have a Vore-Based Bound State. It requires More Vore for both genders, but they completely ignore player scale.

  • Player Victory:
     
Both now have a robust selection of sex scenes for player victory, on par -- option wise -- with the Wyvern and Feral Sea Dragons.

They’re relatively straightforward, though players will find they can engage in a certain tomfoolery with them, if they’re so inclined.

The effects of modifying the body are also available here as with player loss. In the case of Twisted Capacity, it’s faster to obtain in this manner.

  • Endings:
   
The succumb endings for the pair have received a substantive update. This was, perhaps, the earliest version of what would become the succumb ending’s gender designation for the likes of the Feral Sea Dragons, but the idea has since been iterated upon (and I feel I could write them better, anyways).

Additionally, the ending changes for players which defeat the pair enough times. Similar to the Feral Sea Dragon, having their strain will telegraph your progress.

Fairly straightforward, you can see why it simply wasn’t going to cut it for me to return with only this.

Ash Dragonbrood:

The Ash dragons has always been a bit of a dangling plot thread that felt needing to be expanded upon. However -- long before I entered the scene -- there was some tumult regarding the original creator and management. Suffice it to say, nobody wanted to touch this lot, beyond the odd tweak here and there.

I’m not trying to create any drama, I’m just being upfront with you. Let’s leave the past in the past, but the Ash dragons are very much an established part of the game and we can’t simply remove them. In the end, the only solution was to take the ideas these monsters presented and use them to move forward with new monsters that could take their place.

For that reason, all original content for the Ash Dragons have been REPLACED with the Ebonflame Dragons. Their appearances and behaviours should be relatively similar, but they’ve been completely rewritten. During this time, a couple of them have received some mechanical additions, to make them more threatening.

Shall we begin?

  • Ash Whelp → Ebonflame Whelp:
  •  
Players will still find this monster as largely non-threatening as usual, but are now much better endowed, and losing to them will have long-term consequences. They’re also no longer infectious.

Originally, the three infected into a “Single” strain, but the system was wonky and inconsistent. As a rule, infection strains change the player to exact or near-exact specifications, or they don’t at all.

Because of how peculiar the creature happens to be, I decided upon the latter -- though I’m rather fond of making those sort of rules with the expressed intent of breaking them later on, but that’s a topic for another time.

The Ash Nest event has been temporarily disabled. In a future update, it’ll be replaced by a one-off Bound State.

  • Ash Dragator →  Ebonflame Dragator:
  •  
Still a terrible threat, as always. You may sometimes run into ones that are behaving oddly, and somewhat like the Whelp, losing to one of these ones comes with additional baggage.

Also, like their smaller kin, they’re not infectious.

The shifting event no longer has Dragator Guards, since it didn’t make sense for them to be there. They have since been replaced with Gargoyles. Subsequently, the difficulty rating for that event has been raised to 12.

  • Ash Drakenoid → Ebonflame Draken:
  •  
The name for this one was changed more to make it easier to identify -- at a glance -- from its gator kin. When one might be a suitable challenge and the other could bite your ass off in the blink of an eye, easily distinguishing them is something of a necessity.

Perhaps the most ‘normal’ of the lot, she’s the only one who’s still infectious, but as a result she doesn’t come with any additional... ‘complications’… Should the player lose to her.

The Ebonflame’s more... invasive mechanics are just that, such that Infertile or normal male characters may be in for a nasty surprise. If this isn’t to your liking, the cheat “neuter ebonflame” will disable/re-enable the effect. Otherwise, watch out!

Finally, the Ash Dragon Heart has been replaced with the Ebonflame Scale. Disregarding the needed name change, the whole ‘Carrying the heart of your fallen enemy’ idea was both disproportionately macabre with the rest of the game and inconsistent, canon-wise, with the general understanding that one really can’t ‘kill’ most enemies through conventional means.

I bring this up mostly because certain food recipes from Francois called for the item, and has since been adjusted to accept this instead.

Doran:

Since his inception, I’ve been getting pretty much non-stop, positive feedback for the peculiar dragon, which is great because he’s an absolute blast for me to write. By this point, he’s easily the largest NPC in the entire game, and with this update he’s about to get… Just a little bit bigger!

  • NEW! Body Modification:
  •  
Doran can now have certain physical attributes altered, allowing for access to new scenes while altering pre-existing ones.

In order to facilitate this change, ALL of Doran’s core scenes have received an extensive polish pass. Even if you don’t interact with this new mechanic, Doran’s existing content should at least read a little easier for you.

  • Body Modify: Breasts
  •  
You can opt for Doran to have breasts. Is it realistic? NOPE. Can they lactate? If that’s what you want, certainly! Doing so will replace his scavenge ability with a new option...

Currently, only Distilled Milk is necessary for this change. In a future build, any milk will suffice.

  • Body Modify: Balls
  •  
Why, we can’t be forgetting the most important part! I imagine, though, that those heavy things will mean he makes a terrible mess of the whole place…

Like above, this will eventually work for all Cum drops, but for now Earthen Seed will suffice. Also, if you have below modification, you’ll still get the ability to make this change -- it’ll just alter cum production!

  • Body Modify: Internal
  •  
Hey, some like it smooth, and this change is for those kinds of people!

This modification is a little weird however -- dragontits notwithstanding -- as it’s purely cosmetic and only adds some minor scene variations. Also, the only way to obtain this attribute is to defeat Doran when first encountering him while also having internal genitalia. How peculiar... 

A future build will allow you the opportunity to reverse any of these changes, if you’d like to scale back a bit of the excess or try out different configurations. The internal genitalia modification will also, most certainly, get a proper quest associated with it.

  • NEW! Gender Regard (Doran):
  •  
For too long, Doran has had to humour clearly male partners wanting to be treated as female (and visa versa) and he’s had enough! Players can now let the dragon join in on the fun and have his regarded gender changed, so if ‘Mistress’ ever wanted a ‘Dragoness’ instead, ‘She’ll’ be happy to oblige.

  • NEW! Extra Commissioned Scene:
  •  
Someone commissioned an additional core scene for the naughty dragon in his Dominant state. It exists as a variant on one of his power bottom scenes, available to male/herm players of any size. Enjoy!

  • Pre-exising scene changes:
  •  
The ‘Doran Submissive, player giving oral’ scene has received a substantial overhaul. You may have noticed that the scene is a bit different from the others, since I was using it as a bit of an experimentation with scene structure.

Ultimately, the end result wasn’t satisfactory, and the scene is inconsistent in design with all of its peers. The scene remains mostly familiar with the original, but certain things have been removed and added (As a result of the body modification).

Other than that, the ‘player receiving oral’ did get a bit of tweaking, but nothing that major.

And with that, I can say -- with relative confidence -- that this should be the last of any major core mechanics that are planned for the dragon. From here on in, the focus will be on mainly on expanding existing systems, such as roleplay, vore, discuss, and the new body modification system.

Pregnancy:

In order to facilitate the mechanics for the Ebonflame Dragons, the Pregnancy system has been overhauled to more cleanly handle pregnancy-based interferences. This is mostly a “Backendy” sort of alteration and won’t be that noticeable a change (other than the game remembering which hole you were impregnated in, if you’re a weirdo female/herm who picked up Mpreg).

All Pregnancy routines and definition were moved to their dedicated extension under the ‘Core Mechanics’ author. This is a fairly technical matter, and a dedicated forum post will eventually be made detailing future changes to the placement of various extensions.

I mainly bring this up because, though I have tested it out a fair bit, there’s always a chance I mucked something up, so don’t be afraid to report any bugs you might encounter either here or in the forums.

Concluding:

Certain items like the Ash Nest replacement and a broader criteria for Doran’s current body modification quests should be coming in following patch. They were ultimately trimmed so I could send this out a little bit sooner.

...And that should be everything! It’s been a long road, friends. Not only do I hope you enjoy these additions, but they also excite you for the future of this depraved piece of interactive fiction. Let us march forward, hand-in-hand, ever onward to that majestic land, where the smut is ever the plentiful and your family is naught but resentful…!

...At least, assuming we can wrangle this major compile error.

--All puns intended.

Wednesday, April 29, 2015

Compiler Difficulties

While work on Flexible Survival and its projects has continued, we've run into an unusual series of compiler errors that has required our attention for the last several days.  We are investigating it to the best of our abilities, but its final resolution may be beyond us to solve on our own.  We've contacted the larger Inform community for assistance and will hopefully have better news soon.  We're providing them with details on our findings and the error logs we receive to help locate the core source.

The main gist of our problem seems to be our game somehow overtaxing the compiler, resulting in it adding garbage code to its temporary file and then choking on that same self-made junk.  This occurs during the earliest portions of the compile, before analysis of the code itself begins, so it's very unlikely the fault of anything we wrote - though I won't write that off entirely quite yet.

Fortunately, our Patreon funding has us already working on a revamp of the game into a newer, more modern engine, and this has pushed up the priority of that program.

Unfortunately, the easiest way to circumvent the problem is to remove some content from the game.  As we really don't want to do this, we're doing what we can to find proper solutions to this problem.  I have also taken steps to buy us some breathing space and get the recent commission work active.  At present, the only game content that's been shut off is Omio and her related material.  This was chosen because it was large and pretty much self-contained.  Some other extraneous code was also removed today which shouldn't significantly impact gameplay beyond removing the need for a password to the library computer.

Don't worry, loyal fans, we're not going to stop production on content because of this.  Any commissions we have in the works, Patreon rewards and all the rest will still go ahead as planned.  It may be a little trickier for us to get some material out, but we'll manage as best we can.

I guess there's only so much porn the Inform compiler can take before even it is sated and collapses in a sticky mess of its own making.