Monday, April 30, 2012

A fine day for adventure

Added a new scenario, short and sweet. The reward, our first bit of armor. Scavenger feat will help in securing it, and sharp eyes to go with it.

Who will be the first to grab it?

Sunday, April 29, 2012

Researcher / Zephyr Updates


As everyone can plainly see, Nuku and I have been expanding the game with the new Researcher scenario and Zephyr added to the mix.  The credit costs and rewards are still in flux at the moment, so please let us know how these figures are working out for you.  I've made several significant changes and additions of my own to this, including:
  • Vial collection is now affected by Intelligence.
  • The Expert Researcher feat grants a second opportunity at vial collection if the first was unsuccessful.  It now also requires a researcher have an Int of 15+ or be level 9+.
  • The vial inventory (vint) has been separated from the regular inventory for easier reading.  It will only show if vials are available to the player
  • Zephyr will now buy vials from you!  Use vialsell <name>.
  • The option to sell vials appears in the vial inventory if in the presence of Larissa.
  • Zephyr will pay decreasing amounts for vials you've already sold them.  They'll take 5 of any type at most, and less from low level critters.
  • The nanite collector has been discounted down to 500, as Zephyr wants you out there collecting for them.
  • Pepperspray, at limited quantities, has been added to the Zephyr supply store.
  • Some more detail has been added to Zephyr and its contents. 
Please let us know what you think of all the advancements we've been making to the game.  Without feedback, it's hard to gauge how to make these additions enjoyable, both from a reward and difficulty standpoint.

Equipment Progression

  • Larissa has a description now.
  • Equipment can, optionally, have a snippet to throw into your description.
    • Equipment descriptions can be inserted into different places. Put on a mask, it'll mention it just after it describes your face/head.
  • Equipment can now give damage resistance. Armor enabled!(no armor in the game yet, but adding some would be very easy, just have to figure out where we want to toss it in)

Equippable items.

I'm adding new hooks, as I've gotten fond of doing lately, expanding the game's abilities and flexibility.

Newest addition, equippable items. Not like weapons(which you can only have one wielded). Equippable items are a catchall for anything you may have at the ready, or worn.

I put one in the bunker for you, it's a face mask. It does nothing! But you can equip it, and use it again to take it off.

I put another in the Zephyr store. The nanite collector. Non researchers can buy this to start collecting vials, if they so desire. It does not give one drop of resistance, it just makes vials.

I was thinking of making equippable items add to your description. Thoughts?

Zephyr Optional?

So, thinking(dangerous!).

Maybe Zephyr shouldn't sprout up the moment you start the game, unless you're a researcher, OR, you take a related feat?

Do you feel their presence upsets the balance of things?

Do you like em?!

Fire thoughts below.

Saturday, April 28, 2012

Zephyr Incorporated

We do what we must, because we can.

Zephyr Incorporated is here to give you a hand. You didn't think the researchers arrived randomly, did you? Zephyr Inc loves prodding and prying into mutant affairs, and if it's good enough for their researchers, well, by golly, they're going to set up shop there too.

You will be alerted to Zephyr's presence on starting a new game. You can spend the new currency, Freecreds, to purchase supplies from them. They currently sell water bottles and medkits(Finally a way to get more of those things).

Like, hate, questions, post, shout, we love hearing it.

Researchers

Alright. I've gotten some initial excited response from the new scenario and have been working to take those rough edges off of it.
  • Warning: The code is not perfect. Any other code that just reaches over and directly modifies your character will slip right on past researcher immunities. No one promised this anti nanite therapy was perfect anyway.
  • Update: ALL standard infection calls are now blocked by researcher.
    • It gets better. All intercepted infections are now given a chance to yield a vial for your own, optional, use later.
  • Vials can now be dropped(Which destroys them).
  • Doctor Matt reacts a little different(just a little) when he first meets you if you're a researcher. Kindred spirits!
Like, hate, questions, post below. We love hearing from you guys.