Saturday, November 30, 2013
More Pictures
The talented Anymouse was not only kind enough to give permission to use his art in the game, but even went through the effort to crop and touch them up for just the occasion. What an awesome fellow they are! Enjoy the artwork, and if you have some FS art you want tossed in the game, drop me a line.
Sunday, November 24, 2013
Graphic Mode
You can now toggle graphics on and off by just typing graphics. Enjoy!
To remind, if you want to add art to the game, drop us a line, we want to hear about it!
To remind, if you want to add art to the game, drop us a line, we want to hear about it!
Friday, November 22, 2013
Graphics Update
That didn't take very long! Graphics now supported in monsters, places, and just about anything you could look at. Again, this will only display for people playing the downloaded version. Quixe, the Inform web interperter, does not know how to show them pretty pictures.
Relatedly, if you want your pictures(You have to have drawn them or paid to have them drawn) to be in the game, send them on over to dms.silver@gmail.com with where you think they would fit in and a message saying that you are legally entitled to, and are giving permission for us to use the picture in the game.
Relatedly, if you want your pictures(You have to have drawn them or paid to have them drawn) to be in the game, send them on over to dms.silver@gmail.com with where you think they would fit in and a message saying that you are legally entitled to, and are giving permission for us to use the picture in the game.
Graphics, sweet sweet graphics!
I've put in a really basic graphic engine into the game.
That's the good news. The bad news, it will not function when playing in your browser. Only folks that download the game and run there will see them. If you can locate an inform 7 plugin that allows that sort of functionality, let us know! Currently, there's a splash screen when starting the game, and one for Sandra. The support allows for graphics when looking at things, but not when you run into a monster. I'll be added that soon.
Hope you like the look of it, it's the tip of the iceberg, as it were.
That's the good news. The bad news, it will not function when playing in your browser. Only folks that download the game and run there will see them. If you can locate an inform 7 plugin that allows that sort of functionality, let us know! Currently, there's a splash screen when starting the game, and one for Sandra. The support allows for graphics when looking at things, but not when you run into a monster. I'll be added that soon.
Hope you like the look of it, it's the tip of the iceberg, as it were.
Saturday, November 16, 2013
Official Announcement
Official Zephyr Announcement - Lupine Relocation Program
We here are Zephyr have been working hard to help you cope with the world in these uncertain times. To assist with this, we have performed a lupine relocation program, transporting several of the wolves spread out across the city into more confined districts of the city to make you feel safer. We are quite pleased with the results of our campaign, having relocated four separate wolf strains.
In unrelated news, several other creatures have been seen migrating across the city. Our experts tell us that this poses no significant threat increase to survivors. They have also concluded that it is completely unrelated to the lupine relocation program that has taken place. As such, Zephyr will not be held responsible for those inconvenienced or infected by the movements of these creatures or their appearance in new unexpected parts of the city. To avoid such difficulties, it is recommended you visit the Zephyr office to purchase addition supplies and equipment as needed.
Stripes:
Relocation Program: The most noticeable change is the relocation of several creatures into new areas. A new area, the Urban Forest, has been created to house most of the moved critters, though a few others have found different homes.
Plush Lion: Some player victory scenes have been added to this critter.
Coleen: Sex scenes have been added for when she's human... at a price.
Candy: Sex menu with new scenes.
Herm Hyena: A Matriarchal appearance has been added to this infection and the matriarch challenge fixed. Also added is a WS creature victory scene.
Scavenging: You'll now sometimes be offered sex to get supplies. The Haggler feat working for both this and the charisma check.
Brutus + Demon Brute: Missing anal scene now added.
New Event: A new background event, Wild Kingdom, has been added to the HRD.
Messy Pig: Random WS add-on to creature victory.
Centaur Stallion: A oral+WS creature victory outcome's been added.
Cougar: Random chance of WS or oral foreplay scene during creature victory.
Wahn:
Hellerhound cleanup: Wahn's tackled sprucing up the text and scenes for a lot of this older content, including elements like the Gryphons Plot event, the Zoo area, the Feral Cheetah,
Blue Bishop:
Goblin: Updated with improved scenes.
Starter Monsters: BB's extracted the game's first creatures into their own files, making them easier to work on and improve in the future.
As well, I'll be this upcoming MFF should any of the fans care to meet up with me and chat or share their opinions on the game. Just message me via the forums.
Writer For Hire update:
- Leonard/Artemis updates (0/6) - Stripes
- Hayato (0/3) - Stripes
Sunday, November 10, 2013
Eggies and More
Time to get caught up again on all those updates that've happened.
Stripes:
Egg-Impregnation: While not fully implemented, all the groundwork to allow monsters (typically reptiles and avians) to impregnate female players with eggs instead of live young has been added to the game. If oviposition's not your thing, you're able to turn this off right away in the start-up menu. If you're really into it and want more, you might be able to find someone who knows a thing or two about pregnancy to help you out.
Plush Lion: I've added a new vore loss scene to this stuffed kitty.
Meredith: TF sequence for transforming her + dialog updates for related NPCs. Aside from one Easter egg, there's no post-TF sex content yet.
Wrestling Wolf: Beat him a few times and you can now claim M/M victory sex with the muscled wolf.
Demon Brute: Players with Brutus as their active companion will now be able to sometimes catch the demons before they escape so victory sex can be claimed.
Electric Prod: This weapon's been updated and renovated into a combat item with charges.
Wahn:
Eric & Felinoid: There's now content pairing these two up for fun times.
Soldier Content: Wahn's done some restructuring of his various soldier content and prep work for more expansion. I expect he's got more in the works for you all.
Power Plant and Underwater Zone: These two areas have received some touch-ups to improve functionality and appearance a little
Milking: The self-milking command (milk me) has been updated to show some greater variation in its different lactation scenes.
Other fans:
Batcubus: A new critter from another fan, Blaydrex. It was a bit buggy at first, but Wahn massaged it into shape, so it should be ready to enjoy. Presently located in the main Outside area, but may get deported soon.
Minotaur: This critter's gotten some rewrites from a fan called Maleek.
Gargoyle: Also gotten some touch-ups from a fan called Shae.
Tigertaur: A player victory nursing scene, also by Shae.
Sam: Again by Shae, a game-over option to surrender to Rick if you turn over Sam to him back at the Mini-Lab. Requires one of low humanity/high libido/Kinky/Submissive.
Writer For Hire update:
Stripes:
Egg-Impregnation: While not fully implemented, all the groundwork to allow monsters (typically reptiles and avians) to impregnate female players with eggs instead of live young has been added to the game. If oviposition's not your thing, you're able to turn this off right away in the start-up menu. If you're really into it and want more, you might be able to find someone who knows a thing or two about pregnancy to help you out.
Plush Lion: I've added a new vore loss scene to this stuffed kitty.
Meredith: TF sequence for transforming her + dialog updates for related NPCs. Aside from one Easter egg, there's no post-TF sex content yet.
Wrestling Wolf: Beat him a few times and you can now claim M/M victory sex with the muscled wolf.
Demon Brute: Players with Brutus as their active companion will now be able to sometimes catch the demons before they escape so victory sex can be claimed.
Electric Prod: This weapon's been updated and renovated into a combat item with charges.
Wahn:
Eric & Felinoid: There's now content pairing these two up for fun times.
Soldier Content: Wahn's done some restructuring of his various soldier content and prep work for more expansion. I expect he's got more in the works for you all.
Power Plant and Underwater Zone: These two areas have received some touch-ups to improve functionality and appearance a little
Milking: The self-milking command (milk me) has been updated to show some greater variation in its different lactation scenes.
Other fans:
Batcubus: A new critter from another fan, Blaydrex. It was a bit buggy at first, but Wahn massaged it into shape, so it should be ready to enjoy. Presently located in the main Outside area, but may get deported soon.
Minotaur: This critter's gotten some rewrites from a fan called Maleek.
Gargoyle: Also gotten some touch-ups from a fan called Shae.
Tigertaur: A player victory nursing scene, also by Shae.
Sam: Again by Shae, a game-over option to surrender to Rick if you turn over Sam to him back at the Mini-Lab. Requires one of low humanity/high libido/Kinky/Submissive.
Writer For Hire update:
- Leonard/Artemis updates (0/6) - Stripes
- Hayato (0/3) - Stripes
- Goblin Fun (1.5/3) - Blue Bishop
Saturday, November 9, 2013
Responses to Bonus Hours Query
I've replied to a lot of individual posts in the existing thread, but also have some comments that are more general that I may as well go over in a post here.
- New content versus improving content: While there are several voices stating (often repeatedly) that improving is what's wanted/needed, there's also plenty of requests and suggestions for wholly new things in there as well. Any commissions for new stuff are quite welcome as always and contributors are always encouraged to add new stuff. I will be the current bonus hours for improvements this month, but other stuff may crop up.
- Human survivors: The game takes plance an undisclosed time after the initial outbreak - anywhere from a few weeks to a couple of months. At this point, true humans are extremely rare in the city and no one, including the player, is actually uninfected. With the possible exception of Dr. Matt in his environment suit, absolutely everyone within the confines of the city has active nanites in them, even if they aren't showing physical symptoms. This is why the most readily available source of unchanged humans are from the soldiers, who are newer arrivals to the city. As of yet untransformed humans, in general, are quite prone to transformation once they're hit by an active infection source for their latent nanites to key themselves to. That said, there are a few human NPCs for you to enjoy in the game who won't get transformed, such as Wahn's collection of soldiers, Jennifer and a few others.
- Player infecting humans: As interesting at these possibilities can be, it is a writer's nightmare, especially if that victim's going to stick around in any capacity. How does one write an infection/tf scene when the player can be any of over two hundred forms, including several which are supposed to be 'unique' or 'magically induced' or a jumble of infections? Sam and Larissa both represent different attempts to provide at least some choice even if the player isn't directly the vector for the infection.
- Monster attacks: Because of the low source of 'uninfected' victims, some of the critters out there are getting more desperate (i.e. attacking wildly) in their search for mates or victims to infect. The player sees numerous creatures, mutants and monsters while roaming the city, most of whom leave the player alone. The player also regularly sees sex and even orgies in the streets, but it would be pointless to mention it over and over again. Generally speaking, those random creatures you fight are those whose lusts exceed their good sense and snap, becoming focused on the player to satisfy them or be their mate.
- Weak creatures: At the early stage of the game, weak but fast breeding and/or rapid infecting creatures make up the bulk of the infected population. Other critters are starting to appear as the game progresses, their numbers starting to grow as they convert some of the weaker ones and breed up their own numbers. This is the vague reasoning behind the level progression in monster encounters. And remember, as more creatures become available, the chance of meeting something gets split between more and more creatures, making the weaker ones appear less frequently.
- Dom and sub NPCs: There are several NPCs out there who provide either one or the other of these roles, as well as a rare few who can be switched over. While doing switches like this are possible in some cases, in others it's more difficult, usually due to their interconnection to other content. It also means making up a whole new set of content and scenes to deal with this alternate path that will, in many cases, invalidate the existing character arc. In the case of commissioned characters, there is the additional fact that the person who paid for the original content wanted what was given and may not be interested in seeing something they invested in being changed in such a manner.
- Black Equinoid Camp: This was a donation request from someone, and while I have more ideas and plans, I'll be spreading the bonus hours around to other things right now. Certainly willing to continue it if others are willing to chip in for it or the original commissioner wants to see it progress.
- The Stables/Onyx: As has been pointed out, a lot of bonus time's already gone to these. And while I may take bonus time in the future for them, it's time for other stuff to get a turn.
- Main Storyline: Not this time, but I am overdue to get back to that.
- Grant/Hyena Gang: I have a partially finished project that been shelved for the longest time. An attempt to raise funds for it went nowhere, though I may petition again in the future to progress this gang's storyline.
- New content versus improving content: While there are several voices stating (often repeatedly) that improving is what's wanted/needed, there's also plenty of requests and suggestions for wholly new things in there as well. Any commissions for new stuff are quite welcome as always and contributors are always encouraged to add new stuff. I will be the current bonus hours for improvements this month, but other stuff may crop up.
- Human survivors: The game takes plance an undisclosed time after the initial outbreak - anywhere from a few weeks to a couple of months. At this point, true humans are extremely rare in the city and no one, including the player, is actually uninfected. With the possible exception of Dr. Matt in his environment suit, absolutely everyone within the confines of the city has active nanites in them, even if they aren't showing physical symptoms. This is why the most readily available source of unchanged humans are from the soldiers, who are newer arrivals to the city. As of yet untransformed humans, in general, are quite prone to transformation once they're hit by an active infection source for their latent nanites to key themselves to. That said, there are a few human NPCs for you to enjoy in the game who won't get transformed, such as Wahn's collection of soldiers, Jennifer and a few others.
- Player infecting humans: As interesting at these possibilities can be, it is a writer's nightmare, especially if that victim's going to stick around in any capacity. How does one write an infection/tf scene when the player can be any of over two hundred forms, including several which are supposed to be 'unique' or 'magically induced' or a jumble of infections? Sam and Larissa both represent different attempts to provide at least some choice even if the player isn't directly the vector for the infection.
- Monster attacks: Because of the low source of 'uninfected' victims, some of the critters out there are getting more desperate (i.e. attacking wildly) in their search for mates or victims to infect. The player sees numerous creatures, mutants and monsters while roaming the city, most of whom leave the player alone. The player also regularly sees sex and even orgies in the streets, but it would be pointless to mention it over and over again. Generally speaking, those random creatures you fight are those whose lusts exceed their good sense and snap, becoming focused on the player to satisfy them or be their mate.
- Weak creatures: At the early stage of the game, weak but fast breeding and/or rapid infecting creatures make up the bulk of the infected population. Other critters are starting to appear as the game progresses, their numbers starting to grow as they convert some of the weaker ones and breed up their own numbers. This is the vague reasoning behind the level progression in monster encounters. And remember, as more creatures become available, the chance of meeting something gets split between more and more creatures, making the weaker ones appear less frequently.
- Dom and sub NPCs: There are several NPCs out there who provide either one or the other of these roles, as well as a rare few who can be switched over. While doing switches like this are possible in some cases, in others it's more difficult, usually due to their interconnection to other content. It also means making up a whole new set of content and scenes to deal with this alternate path that will, in many cases, invalidate the existing character arc. In the case of commissioned characters, there is the additional fact that the person who paid for the original content wanted what was given and may not be interested in seeing something they invested in being changed in such a manner.
- Black Equinoid Camp: This was a donation request from someone, and while I have more ideas and plans, I'll be spreading the bonus hours around to other things right now. Certainly willing to continue it if others are willing to chip in for it or the original commissioner wants to see it progress.
- The Stables/Onyx: As has been pointed out, a lot of bonus time's already gone to these. And while I may take bonus time in the future for them, it's time for other stuff to get a turn.
- Main Storyline: Not this time, but I am overdue to get back to that.
- Grant/Hyena Gang: I have a partially finished project that been shelved for the longest time. An attempt to raise funds for it went nowhere, though I may petition again in the future to progress this gang's storyline.
Tuesday, November 5, 2013
Serpentine Shenanigans
'Ello, me bawdy li'le cherubs! Blue Bishop here.
After various medical and personal delays, today I finally have a couple updates lined up for you, first off:
Snake: The Snake critter has received a fairly substantive scene overhaul, replacing his prior, non-vore scene (The vore scene in question remaining otherwise untouched).
His selection isn't nearly as expansive as other monsters out there, but the voracious beast should now feel more in line with expectations of content delivery. It also has a fairly modest selection of scenes for players with Touched by Madness.
Additionally. While the snake's infection strain doesn't interact with the player's genital state in terms of scale, male/herm players will find that it should affect how many they have. Finally, the snake (And by extension the Naga) are now added to the Internal List.
Ah, which brings us to our other, much more substantive content update:
Doran:
And that's all from me for now, enjoy!
After various medical and personal delays, today I finally have a couple updates lined up for you, first off:
Snake: The Snake critter has received a fairly substantive scene overhaul, replacing his prior, non-vore scene (The vore scene in question remaining otherwise untouched).
His selection isn't nearly as expansive as other monsters out there, but the voracious beast should now feel more in line with expectations of content delivery. It also has a fairly modest selection of scenes for players with Touched by Madness.
Additionally. While the snake's infection strain doesn't interact with the player's genital state in terms of scale, male/herm players will find that it should affect how many they have. Finally, the snake (And by extension the Naga) are now added to the Internal List.
Ah, which brings us to our other, much more substantive content update:
Doran:
- Neutral Demeanour has been added as an option to the dragon's Request menu. In this state, Doran will decide whether he'll be on top or on bottom purely by random, and his intensity will trend inward, ensuring that the player never encounters any of these scenes' more extreme variants. In the future, this demeanour will offer special scenes exclusive to it.
- He has received two additional Submissive scenes, which puts this demeanour more on par with his domineering state. These scenes also introduce a (Right now fairly minor) mechanic, that slightly affects all existing submissive scenes, available to players at max intensity.
- Additionally, the menu for player-domineering sex has been altered into a traditional format. While less organic-looking, it's much more compact from a coding standpoint (Which is of some merit considering that Doran is now the largest NPC in the game, in terms of file volume). Neither of these two prior additions affect Doran's one-off "Victor" scenes.
- An additional submenu has opened up in Doran's Roleplay menu, revealing a new session for players. This session has two different core scenes, based on player choice.
And that's all from me for now, enjoy!
Friday, November 1, 2013
Bonus Polling
It's the start of a new month and so it's time for determining the bonus hours again. We've got 6 bonus hours from this past month thanks to player generosity.
This time, we'll be trying something a little different though. I'd like you all to suggest ideas on what those hours can be put towards and I will pick from among the suggestions. Aside from making additions to existing content in the form of NPC/critter/pet scenes, alt attacks and so on, six hours are enough to make a good-sized new critter or NPC with a few options for fun. If you'd like, you can make your request aimed at a specific element of the game, geared towards a given orientation or perhaps a special kink/fetish you desire. I'll choose from among the suggestions in a week's time.
NOTE: I have been reading your comments as they've been coming in, but will avoid responding individually for the moment. I do want to continue receiving options and ideas from the group, so keep them coming. Many of them are quite interesting and several good possibilities have come up. This has also provided good insight into the game and where players view improvements could be made.
This time, we'll be trying something a little different though. I'd like you all to suggest ideas on what those hours can be put towards and I will pick from among the suggestions. Aside from making additions to existing content in the form of NPC/critter/pet scenes, alt attacks and so on, six hours are enough to make a good-sized new critter or NPC with a few options for fun. If you'd like, you can make your request aimed at a specific element of the game, geared towards a given orientation or perhaps a special kink/fetish you desire. I'll choose from among the suggestions in a week's time.
NOTE: I have been reading your comments as they've been coming in, but will avoid responding individually for the moment. I do want to continue receiving options and ideas from the group, so keep them coming. Many of them are quite interesting and several good possibilities have come up. This has also provided good insight into the game and where players view improvements could be made.