I'm adding new hooks, as I've gotten fond of doing lately, expanding the game's abilities and flexibility.
Newest addition, equippable items. Not like weapons(which you can only have one wielded). Equippable items are a catchall for anything you may have at the ready, or worn.
I put one in the bunker for you, it's a face mask. It does nothing! But you can equip it, and use it again to take it off.
I put another in the Zephyr store. The nanite collector. Non researchers can buy this to start collecting vials, if they so desire. It does not give one drop of resistance, it just makes vials.
I was thinking of making equippable items add to your description. Thoughts?