As mentioned in the comments for the previous post, discussion's been raised about an NPC with variable infection which the player can then control. After some discussion with Nuku about the logistics of this, we have two proposed options:
The first is the dual-form NPC mentioned previously, whom we'll refer to
as "Dual" for now. Dual would start as a hybrid mix of two different
infections, one male and one female. With their two strains in
conflict, Dual asks the player to help them. The player's solution is to complete one infection or the other, giving Dual the appropriate gender as well.
Since these two forms are fixed, more emphasis and detail can be given
on the specific transformation and forms Dual ends up with in the end as
well as the sex scenes with him/her after transformation.
reviewing it, I could try to do the basic version of this in about 8
with a possible top up to make for better scenes. The first branch
hopefully would be ready with about 5-6 hours. After the main work is done,
extra time would add more and better scenes to enrich one or both
Also, a third herm outcome might be possible for a few more hours.
Optional pregnancy/MPreg is another potential add-on. Since Dual's
forms are fixed, interactions with other NPCs are plausible as well.
second is a multi-form NPC, named "Multi" for now. Multi would
probably start human and be holed up somewhere the player can find and
visit. The player can then take steps to infect Multi with one of a
selection of infections from the game. While not all infections would
be possible, a large and ever-expanding list of them can quickly be
made, taking part of their information from the table of monsters as a
shortcut. This data would then be plugged into a scripted
transformation scene, description and variations for sex dependent on
Multi's current gender. Multi could be altered repeatedly over the
course of the game to provide a myriad of fun.
version of this with a starting batch of forms would probably require
about 8 hours as well, with any excess going to expanding the initial
set of infections. More infections could be added rather quickly
(several more per hour). A little added work could even allow some of
the other items (such as distilled milk) to be used on Multi,
altering them further. Once built, request can be made for special
descriptions and scenes for any form of Multi you particularly like upon
request (an hour a pop).
I am interested in doing either or both of these projects
and both have their advantages:
- While Dual has limited forms, the
scenes and character changes Dual has would be more detailed and
personalized to the form the player chooses. The transformations would
also allow for greater detail, which is a focus several want to see
their player taking part in.
- Multi, while having more general scenes,
would give players much more control over their form. Multi's ability
to be altered repeatedly increases the freedom of choice the players
have, letting them try out several over the course of one game.
not necessarily asking for one donation to cover either of these
possibilities (though that'd be awesome!), but having a few people chip
in can work to get one or both of
them added to the game. And any extra can go to improving them even
more. If you want to help with this, donate and let us know which one
you'd prefer to sponsor. If you'd like either one, we'll place the time
where needed to try and get one active, then the next. As added
incentive, those donating towards Multi can list some forms they'd like
in the initial batch. Donations to Dual can have their
infection/personality effects taken into consideration, but cannot be
guaranteed as there are only two slots.
Of course, other donation requests are also open during this time. It's good to have a few projects I can swap between when I need a break from a longer one.